What sort of globalized currency will the game be using? Will it be trade only, or are we looking at some form of Palia money?

Currently, gold is the primary fungible currency in Palia, but there are several other currencies you’ll interact with for specialty stores and I’m sure we’ll introduce new ones in the future as it makes sense for the content being released.

Are there plans for a wishlist mechanic for the store? Some way for players with more money to spoil their friends, or maybe gift items to a random player to support the game?

We definitely want to give opportunities for gifting, but it’s a question of when, not if. When we add gifting, there are a lot of extra things we need to set up to protect players and ourselves from fraud - and we don’t yet know when we’ll be able to do that. There’s just so much to do so to set expectations it could be a while. As for wishlists, we can’t promise one way or another about that particular mechanic but we’ll definitely put a lot of thought into how to make a great gifting experience!

What are your current plans on the topic of hindering actions that will harm the in-game economy?

This is certainly something we’ve been thinking about from the very early stages of Palia’s development. One decision we’ve made in this regard is to have some restrictions and limitations on the transfer of goods between players. This choice is absolutely a trade-off that adds some inconvenience, but does so in hopes of making the in-game economy continuously work for a broader group of players while mitigating the impact of botters.







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